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Dragon age inquisition nvidia inspector tweaks
Dragon age inquisition nvidia inspector tweaks













Dapper Steve is apparently marked by whatever the hell opened up the giant demon-spewing hole in reality, and so he might be able to close that hole. This cutscene then leads onto Tutorial Land. If someone who looks like that is giving you that sort of stare, you may want to re-examine your life. I have no idea why games with in-engine cutscenes sometimes do this, but there you go. I’d like to point out that the cutscenes are hard-locked at 30 FPS while the game itself is happy to chug along at… well, at an average of 48.3 FPS, according to the benchmark above. As an aside, if it turns out that giant demon spiders are actually the primary antagonists of this game, I am going to cry. In fairness, if there’d just been an atrocity resulting in demons appearing everywhere and someone looking like Dapper Steve was the only living person at the scene, I’d throw him in jail too. He reaches a giant glowing lady with a geometric shape for a head (alas, I did not see the option to have a geometric shape for a head in the character creation tools) and then he appears in the real world, where he’s promptly thrown in jail. Immediately after creating Dapper Steve he’s thrown into a sort of horrible nightmare world where he’s running up some stairs while giant demon spiders scuttle after him. While I miss having to very carefully aim my abilities, if Dragon Age: Inquisition wasn’t designed around friendly fire then I suspect turning it on would make me very sad, very quickly.

#Dragon age inquisition nvidia inspector tweaks full

There’s even a Friendly Fire option for that full Dragon Age: Origins experience, but as it’s turned off by default, I’m not touching it. There are subtitles for both ambient dialogue and full conversations, and there are separate options for text and speech language (although in my version the only available language is English, so that’s kinda superfluous to me). Graphics aside, there are a number of other options. I only saw it dip down to that 25 FPS once (and yes, I was watching the Ultra benchmark, mostly to figure out what the hell that loud noise was) so I don’t think I’d have too much trouble with it, but High looks nice enough that I’d rather have the higher framerate. In short, High is perfectly playable, and Ultra is mostly playable. Definitely more playable than any game involving Fenris, anyway. Nonetheless, here are the results from my system running the game on High: I ran these with quite a lot of memory-hogging stuff open, including Firefox, so the actual figures when my computer is doing nothing else will probably be slightly here. Apparently even benchmarks do jump-scares now. I do, however, like that the game offers a benchmarking tool, albeit one with a very loud noise at the end that will make you shit yourself if you’ve got the volume up high and weren’t paying a great deal of attention while the game ran through various scenarios to test your system. It’s a minor thing, but it’s sort of worrying when a game is going out of its way to annoy me when I’m going through the options. Yes, I know! I changed a setting so I have to restart! You don’t have to remind me again when I change another setting! Go away and stop making me click on small boxes!Īhem. I wouldn’t so much if it didn’t pop up on changing every single option that requires a restart, but it does. I will not use the word CRPG again in this article, I promise. Considering the ludicrous Kickstarter and post-Kickstarter success of several other tactical CRPGs ( Project Eternity/ Pillars of Eternity, Divinity: Original Sin, Wasteland 2, Torment: Tides of Numenera…) it’s not entirely impossible that EA has actually taken notice of this and said “oh, go on then, make a proper CRPG.” It’ll have a tactical camera, they say it’s being designed primarily for PC, they say. Also, it had one slightly different level for each type of dungeon, which is insane.īut BioWare have been making all the right noises about Dragon Age: Inquisition. Then there was Dragon Age 2, which was badly-written Dragon Age fan-fiction clumsily slapped onto a slightly ropey hack-and-slash combat engine, and failed quite exquisitely at providing either a good RPG or a good hack-and-slash game. I still maintain that Dragon Age: Origins is a great, clever, well-designed tactical CRPG, which turned up in an era when AAA CRPG games just didn’t happen anymore.













Dragon age inquisition nvidia inspector tweaks