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Mac walters is a terrible writer
Mac walters is a terrible writer








  1. #Mac walters is a terrible writer series#
  2. #Mac walters is a terrible writer mac#

Having come from the business world myself, this was what was so surprising it wasn’t so much-I knew their games were amazing, but they were also quite savvy in their business acumen. I just happened to talk with them, and the thing that struck me most about them was that these were two guys that knew a lot about business. And lo and behold Ray and Greg came to talk at a small business conference. I ended up working in IT and management for several years before having my own business back east. So it was more of a dream, but it was nothing that I actually pursued. People who were supportive of me, people I grew up with, often said that writing-especially writing for videogame-are you really gonna make money at that, etc. I thought that was pretty amazing, and that that was something I’d love to do. On the back of the cover it talked a bit about the developer and what they did. But there’s one thing I do remember distinctly, and that’s way back when getting a copy of the original Bard’s Tale. Even in university I wasn’t sure what I wanted to be quite yet. It’s funny to go way back-I was never one of those kids who knew I wanted to be a doctor or anything like that.

mac walters is a terrible writer

Where were you before you came to BioWare? Did you always know that you wanted to write for videogames in particular?

#Mac walters is a terrible writer mac#

Mac Walters, who began his career as a writer for the original Mass Effect and now leads the team of nine writers for its final act, talked to us recently about his history with BioWare, the challenges and rewards of crafting interactive narratives, and the similarities between a space opera and “Downton Abbey.”

#Mac walters is a terrible writer series#

The series is approaching its final chapter with Mass Effect 3, which is due out on March 6. Intergalactic interactivity is to a film saga as those touch-everything science museums you loved as a kid is to your high school chemistry class. This is what BioWare must have realized when it created Mass Effect in 2007. Space operas, with their seemingly infinite room for expansion, endless idiosyncratic planets and funny-looking aliens, and waves of lore and technobabble, make more sense to me as games.

mac walters is a terrible writer

Here’s the thing: There are certain stories that work well as videogames, just as there are stories that work well as movies or films.










Mac walters is a terrible writer